![]() The 20 different maps, all based on real-world cities and all sporting their own unique quirks-like Hong Kong’s rapid rate of station and passenger growth, or San Francisco’s reliance on bridges to connect the city proper, Oakland, and the Bay Area-all work to keep things interesting. ![]() At the same time, there’s enough depth for a wide range of approaches, and with games that are easy to jump into and tend to be over quickly, “failure” is more a chance to try again for a better score than the frustrating experience that game overs usually are. It’s a very simple concept, and it takes little more than a few moments to get acquainted with how Mini Metro ‘s puzzles work. Read our review of Framed Collection for Switch. Related reading: Framed is another series of ingenious puzzle games, created by Australian indie developer Loveshack. Eventually, a station will reach its limit on how many waiting travellers it can hold, and you’ll hit that game over screen. At the same time, the sheer volume of passenger numbers makes it harder to get everyone where they’re going. As your network grows bigger, managing those resources gets more difficult. ![]() However, you have only a limited number of lines, trains, and bridges or tunnels-which are necessary for crossing bodies of water-at your disposal. You can freely move tracks as you see fit to accommodate the new stations that pop up (unless you’re playing in Expert mode, where everything is locked in place as soon as you set it down). Unlike a simulation or management game-with which you’d typically associate building railways-each line can be as long or short as it needs to be, without the need to worry about building costs. Your goal is to get each passenger to a station that matches their symbol by way of a (hopefully) efficient train system, which you build by connecting the different stations with rail lines. Stations in Mini Metro are represented by geometric icons, as are the passengers using the network. Inevitably, the system becomes overloaded and you lose the game-and then it’s on to the next. Building on the visual design of modern transit maps, it’s a puzzle game that sees players trying to expand a rail network to accommodate the rapidly growing number of passengers. Follow on Twitter for updates.Mini Metro is a stroke of genius. You Should Be Playing celebrates innovative, unexpected games that belong on your radar, with a new game every Monday at 0900 PST / 1700 GMT. Mini Metro is a simple concept executed perfectly, with bright colors, pleasing shapes, and charmingly chirpy sounds handily offsetting the franticness with which you’ll attempt to get people from place to place and oh my GOD what am I supposed to with that hexagon that just appeared out in the middle of nowhere? Take a cab, people! (Hong Kong is a freakin’ nightmare, and don’t get me started on what a pain in the ass it is to design around Berlin’s River Spree.) Levels are modeled after real-life cities like London and Tokyo, presenting different challenges for your plans. ![]() Eventually, too many people will stack up at a station and your game will be over, but it’s never a feeling of crushing defeat so much as a certainty that next time you’re design will be just that little bit more perfect. The goal is to last as long as you can, getting people where they want to go.
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