There was a specific version for Sega Saturn developers called GAMUT-SG that could work with the CartDev of PsyQ development kits to preview the 3D models on the Sega Saturn, very useful for artists.Įspecially since the Sega Saturn required geometry to be in Quads and not Polygons, so the artist would need to tweak the output to look better on Saturn hardware. GAMUT is a suite of software developed by Animetix for converting 3D Studio formats to various game consoles, even allowing to preview on the hardware before saving to the export format. ![]() GAMUT-SG™ Sega Saturn™ Artist Tools (3DStudio) ![]() It doesn’t support Sega Saturn formats directly but it was advertised in the official Sega Developmental Newsletter. Interchange 4.0 is software for both PC and SGI workstations that simply converts 3d models from one format to another, it claimed to support over 50 file formats and was useful for developers when changing between software. PowerAnimator - Sega Retro Syndesis Interchange 4.0 For more information about the PowerAnimator support for the Sega Saturn check out this post from SegaRetro: PowerAnimator eventually became known as Maya and owned by Autodesk. In 1996 Alias|Wavefront announced support for PowerAnimator 7.5 exporters to the Sega Saturn 3D model formats, there were two known tools created for this: It is part of the GameExpress suite of tools which include Playstation and N64 versions of the same tools 4. Saturn Express by Nichimen Graphics is a tool for their 3D modelling software known as N-World that allows viewing 3d models on the Saturn hardware itself. This console generation was interesting in terms of games companies choosing their prefered 3d modelling packages, Sega and Nintendo went for competing 3d modelling packages, so while Sega went with SoftImage, Nintendo went for Alias 3D modelling software 3. Softimage was enhanced to allow exporting to the Sega Saturn 3d model formats. In fact Sega announced in January 1995 that it was partnering with Softimage to make it the official 3D modelling package for the Sega Saturn 2. Most games that use 3D models used an SGI workstation such as the SGI Indigo and used the Softimage software 1. Developers could use this software to add textures to their 3d models or use basic RGB colours to each quad. The Sega 3DEditor was a very simple 3D viewer which allowed some basic modifications to 3d models. In order to create 3D assets for the Sega Saturn there were multiple packages that developers could buy, the one Sega promoted was Softimage but N-world, 3DStudio and Alias/Wavefront PowerAnimator all supported exporting to the Sega Saturn 3d Model formats. SegaRetro has an excellent article about Cinepak for Saturn including the list of games using it: Cinepak - Sega Retro. SegaRetro has an excellent article about Truemotion, including a list of games that used it: TrueMotion - Sega Retro Cinepak Library 1.21 and ToolsĬinepak is similar to TrueMotion, it is a video compression format developed by SuperMatch for displaying Full Motion Video in early CD-based games. This was fairly widely used in Sega Saturn games to show full motion video due to the extra space on the Sega Saturn CDs. similar to Cinepak or Mpeg, but higher quality than the former and less efficient than the latter. TrueMotion is a Video compression format developed by The Duck Corp. ![]() There were 6 plugins provided for Photoshop on the Sega Saturn Art Tools for Macintosh CD. The SpriteEditor works in conjunction with the SegaPainter, in that it imports the output and merges multiple images/sprites into what it called patterns.
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